Tag Archives: design

Wired invites four sound designers to explore the psychoacoustics of vintage video games. To wit:

As the games got more complex, so did the audio, and the theories behind it. A loop, or short, repeated section of audio, acts as a recurring cue. Dissonant sounds communicate failure, while consonant ones—think of the sympathetic vibrations of Super Mario Bros.—encourage players to continue. The tones can even mimic human sounds—a modulating synthesizer approximates laughter, like the “wawawawawa” in Duck Hunt.

boingboing

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Josh Begley’s compilation of every cover of the New York Times since 1852 (the paper actually started publication in 1851 but there are still 50,000 pages here) in under a minute.

First news photo (Glenn Curtis’s flight from Albany to NYC, May 30, 1910); first use of 96pt type (Moon Landing, Jul 21, 1969) and the first colour photo (Oct 16, 1997).

kottke

Jameson Limited Edition Bottle Steve McCarthy_3
Jameson Limited Edition Bottle Steve McCarthy_1(1)

 Designer Steve McCarthy Paddy’s Day special edition Jameson

Glug.

Leah Kilcullen writes:

Every year Jameson celebrates St. Patrick’s Day by commissioning an artist to create a piece of original art for its limited edition bottle. This year Jameson is proud to be working with Steve McCarthy, a Dublin based designer and illustrator. His style is bold, colourful and inspired by the humour and wit of the people that he has been around all his life….

To wit:

bottle2

Leah continues:

In 1492, in Dublin, ‘Black James’ Butler and his men found themselves barricaded behind the door of St. Patrick’s Cathedral in Dublin. On the other side was Gearóid Fitzgerald who, tired of the constant fighting between the clans, decided it was time to make peace.

Fitzgerald ordered his men to cut a hole in the door before extending his hand through the gap as a token of friendship. Rather than cut his arm off with a sword, Butler shook it and the long standing feud came to an end, giving Dublin one of its most famous sayings – ‘to chance your arm’.

In Steve’s design he has brought the ‘chance your arm’ story to life via two outstretched hands exchanging a handshake, which is framed by the St Patrick’s Cathedral door of reconciliation.

Fight!