A variant of Rubik’s Cube by Txaber with the alphabet, ten digits and the word ‘Helvetica’ twice.
Sure, why not?
Samorost 3 – an immersive game App recently released by Prague based Amanita Design (creators of the award winning Mechinarium). Surreal, non verbal, heavily reliant on symbolism, sound design and intuition, the game is like an interactive artwork where players progress through the ecosystems of nine planets by solving increasingly difficult puzzles.
It’s no Pokemon Go.
Raf Ramakers – a team of digital media designers from Hasselt University in Belgium are investigating the possibility of applying the compact folding mechanisms of three dimensional puzzles to create mobile touch screen devices capable of physically transforming from phones to tablets and games controllers.
Paddle is an illustrative demo of the concept.
Cubestormer II – a puzzle solving bot powered by a Samsung Galaxy SII linked by Bluetooth to four Lego NXT ‘bricks’, recently beat the human record for solving the Rubik’s Cube, with a time of just 5.35 secs.
A custom app on the phone takes a picture of the cube, solves the puzzle virtually, and then relays the solution to the Lego robot.