As the games got more complex, so did the audio, and the theories behind it. A loop, or short, repeated section of audio, acts as a recurring cue. Dissonant sounds communicate failure, while consonant ones—think of the sympathetic vibrations of Super Mario Bros.—encourage players to continue. The tones can even mimic human sounds—a modulating synthesizer approximates laughter, like the “wawawawawa” in Duck Hunt.
From Drumming Ireland on Facebook:
Hi, I’m trying to find out who a drummer from a band is.
They were playing on Saturday 5th November in Blooms Lane, Dublin. I don’t know the name of the bar or band. But I have a video.
I was out for a family meal in town, on the way back to the car park my daughter spotted them playing, she was dancing away and then went to use his drums as bongos. I obviously pulled her away, as they were in the middle of playing, but then the drummer offered Kelly a drum stick and let her play with him. She was so so happy, and even took a bow!
She has autism, so this means so much to us. I just want to find the drummer and tell him a huge thank you for making my daughter’s night. She was on top of the world going home. if you know who it is, or know somebody who may know, can you share my video please, so I can say thank you!
Few people online saying it looks like RSAG, but can’t be sure from the vid.