Monthly Archives: June 2012

Don Pedro writes:

So I went along to Ulster Bank Baggot Street [Dublin 2] to withdraw money in person since my wages have yet to appear. Had an angry head on me, until I saw that they’d laid out chocolate digestives and red lemonade for people in the queue. Just ended up feckin’ hyper instead.

Context

And via Spaghetti Hoop:

“Spanish policy makers are considering forcing investors who hold equity and junior debt in banks to absorb losses in a restructuring, according to a person with knowledge of the plan. Such burden sharing is among conditions being negotiated with the European Union in a 100 billion-euro ($126 billion) rescue for Spain’s financial industry.”

Oh.

Spain Said to Weigh Imposing Losses on Junior Bank Bondholders (Bloomberg)

Thanks D Rodgers


A mesmerising promo for the first person puzzler Perspective (due out on PC later this year). Created at the Digipen Institute of Technology in Washington, whose students produced the game that inspired Portal (and were subsequently hired to develop Portal for Valve), Perspective has a similar, melon-twisting premise.

Basically, you move around in first person while controlling a second character who exists on a 2D plane along the walls and ceiling. By manipulating your perspective, you alter the level layout for the 2D character.

Confused? Watch the promo.

eurogamer