A 2018 audio-visual work by Belgian artist Joanie Lemercier that explores the vastness of the Cosmos using 3D orbs and morphing geometries projected onto water particles over a rippling water surface with an accompanying soundscape provided by Paul Jebanasam.
Currently on a tour of the Universe, starting on Earth.
One of a series of light projected messages of solidarity currently being cycled on the walls of the Brooklyn Academy of Music, NY.
Single takes, no SFX, no editing, no post production – a 3D projection-mapping promo for the Playstation 3 Move controller.
Someday soon, all etc.
The PS3 people say:
In the past, projection mapping worked only from a single, static view point, and thus was very limited. By attaching the PlayStation Move to the camera, we can track projections to screens in real time, enhancing the effect of spatial deformation and false perspective on the projections and allowing viewers to look round (virtual) corners, bend walls, create a hole in the wall, or remove the walls altogether to reveal vast expanses of virtual worlds.
More? Here’s part two and part three.
Artist Dev Harland’s light sculpture ‘Parmenides I’: a 2.5m diameter white geometric shape that forms a canvas for the video projection.
Currently on view at Christopher Henry Gallery, NY as part of Harlan’s solo exhibition “The Astral Flight Hangar.”