Omote 3D, ‘the World’s First 3D Photo Booth’ – from ¥22,000 (around €200) for a hand-painted 10cm or 20cm figurine of yourself.
First Japan. Next, the world.
Omote 3D, ‘the World’s First 3D Photo Booth’ – from ¥22,000 (around €200) for a hand-painted 10cm or 20cm figurine of yourself.
First Japan. Next, the world.
A mesmerising promo for the first person puzzler Perspective (due out on PC later this year). Created at the Digipen Institute of Technology in Washington, whose students produced the game that inspired Portal (and were subsequently hired to develop Portal for Valve), Perspective has a similar, melon-twisting premise.
Basically, you move around in first person while controlling a second character who exists on a 2D plane along the walls and ceiling. By manipulating your perspective, you alter the level layout for the 2D character.
Confused? Watch the promo.
httpv://www.youtube.com/watch?v=VrgWH1KUDt4
Single takes, no SFX, no editing, no post production – a 3D projection-mapping promo for the Playstation 3 Move controller.
Someday soon, all etc.
The PS3 people say:
In the past, projection mapping worked only from a single, static view point, and thus was very limited. By attaching the PlayStation Move to the camera, we can track projections to screens in real time, enhancing the effect of spatial deformation and false perspective on the projections and allowing viewers to look round (virtual) corners, bend walls, create a hole in the wall, or remove the walls altogether to reveal vast expanses of virtual worlds.
More? Here’s part two and part three.
http://www.youtube.com/watch?v=GwNeukAmxJw
The World’s longest and largest 3D street art, created in London on Thursday by 3D Joe & Max. Sponsored by Reebok CrossFit, it took a week to complete and covers 1,160 square metres of the West India Quays at Canary Wharf.
The Tōhoku Japanese Earthquake Sculpture by UK artist Luke Jerram: a seismogram of the March 11th earthquake, rotated via CAD and 3D printed using rapid prototyping technology.
On display at The Terra Exhibition at Jerwood Visual Arts in London from Nov 9 to Dec 11.
Artist Michael Murphy – currently exhibiting at New York’s Gallerynine5 – uses nails, shadows, water and sandblasted glass to ‘challenge the boundaries between the second and third dimensions.’
Far from mere ‘optical illusions’ he was reared.
[vimeo clip_id=”23559370″ height=”” width=”640″]
A surreal, technically impressive short film created with 3D Studio Max software by Makerbot collaborator/animator Jonathan Monaghan (no relation to Karl).
There’s nothing to learn here, except that decapitated lions go to Heaven. Or something.
[vimeo clip_id=”25401444″ height=”” width=”640″]
Last month, ‘industrial designer and tinkerer’ Markus Kayser went out into the Sahara desert to field-test two devices he’d spent the last year developing: a solar powered laser cutter and the Solar Sinter (above), a 3D printer that makes glass objects whose only power source is the sun and whose only consumable is sand.
He calls it ‘desert manufacturing’.
It’s brilliant.
More videos on Markus Kayser’s website.
httpv://www.youtube.com/watch?v=Uef17zOCDb8&feature=player_embedded
François Vogel simulates the effect of 3D-active glasses with a pair of remote-controlled, temple-mounted electrodes that allow demons to control your eyes.
Avatar looks stunning, but your soul will ultimately belong to Beelzebub.