Tag Archives: Sony

ps4-pro-officially-announced-sony-confirms-ps4-neo-release-date-and-price-708306

Yesterday saw Sony reveal long-rumoured hardware updates to its ridiculously successful PlayStation 4 console at their #PlayStationMeeting event in New York, after a solid year of conjecture.

To say it’s been roundly negatively received is an understatement, as hardcore gamers object even more strenuously than usual to being taken for eejits.

$300 gets you a slimmed-down version of the current hardware, while $400 gets you a slightly shinier box with (partial) 4K compatibility among other perks.

PS4 hovers just outside the top 10 best-selling videogame consoles of all time, approaching the lofty heights of Nintendo’s records for the NES and Wii machines, and even its own industry-defining efforts with their first two boxes.

All this in three or so years, completely wiping the floor with Microsoft’s tempestuously-launched XBox One and Nintendo’s unfairly-ignored Wii U in the home-console marketplace.

Sony’s move here leaves us with a small few questions, like what they’ll do with the preponderance of “old” PS4 stock to be had (any surplus units can of course be sent to Karl’s den the Broadsheet office to be given a good home)?

Why should anyone subsequently pay up for the newly-repackaged PS4 Slim when it just does what the “old” box did without a price cut, and why does this PS4 Pro, a machine aimed at adopters of Ultra HD/4K tellies, not support 4K Blu-ray movies?

But these are small fry compared to the overall question: what, precisely, are Sony and Microsoft (whose XBox One is also getting a steroid injection next year) playing at?

This whole situation, console companies on the pig’s back and blind to their own failings, should be familiar news to any gamer or tech hack of the last three decades, because right up until this generation, the following story has been wheeled out any time a games journo has needed a lazy cautionary tale…

mega_drive_asia__sega_cd_us_ntsc__32x

In the nineties, it’s safe to say that Japanese/American outfit Sega were the men who would be kings of the vidya roost.

Having placed Master Systems in every Toymaster and Quinnsworth in the land in the late eighties, their massively-successful Megadrive console (above) was the must-have item of an entire generation, recovering from a slow 1989 launch to claim a place under tellies worldwide off the back of Sonic the Hedgehog.

So, when talk of the next generation of consoles began, the pressure was on Sega to succeed, and their Japanese division began developing hardware that would lead the company into the new millennium, Sega Saturn, now a cult classic.

The American division was not so thrilled about the rapidity of expansion, however, as after a hard sell, the Megadrive finally had a massive user base on which to capitalise.

But with Sony’s upcoming PlayStation seemingly arriving from the future in glorious 3D and upsetting the natural order of the games market, the decision was taken in Sega of America to bump up the Megadrive’s specs and satisfy existing console owners at the same time, while Sega of Japan worked on the real successor…

sega-32x-flyer

…the result was the 32X (above), a supremely ill-advised expansion that clipped into the cartridge port of the Megadrive, and ran games designed exclusively for itself, rather than beefing up older games.

The privilege would set gamers back another $200, on top of the cost of their existing machine, and in a few truly unfortunate cases, would also need the similarly-greedy (and near-defunct) Mega CD drive, another $200.

All of which, when stacked atop each other, needed separate plugs in the wall for each component. Separate versions of certain games were released, and there were one or two rather underwhelming exclusives, but as talk of the next games generation proper became announcements, deals and reveals, the expansion quickly disappeared into the ether, along with new titles, lining bargain buckets within months.

Early adopters were furious, casual consumers and parents were confused as to whether the Saturn or 32X was the next big thing, and the whole kerfuffle cost Sega untold amounts of momentum right at the worst possible time.

Later that year at E3, Sega, looking to bounce back from all this stupidity, made the surprise announcement that their next-gen Saturn would be on sale immediately for $399.

It was rushed out overnight as market exclusives to big chains, much to the fury of other stockists, who then refused to pick up the machine and its paltry line-up of available games.

The same evening, Sony delivered the blow that would ultimately finish Sega’s console racket off, cutting the announced price of their new PlayStation by a hundred dollars to $299 in a succinct keynote speech.

The Saturn was a great console with a solid library of games that remains a favourite of core gamers to this day.

But it had its head cut off early by the aforementioned boardroom fumbling, exacerbated by both the disappearance of a Sonic the Hedgehog sequel intended to bring in casual gamers and kids, and the rush announcement two years later of its similarly-doomed successor, the Dreamcast,.

The Dreamcast would eat it by 2000, and Sega ceased home hardware development the following year, while Sony’s PlayStation 2 became the biggest-selling games console in history.

The fall of Sega to this day is a lesson to hardware manufacturers across all sectors, mostly in the virtues of temperance and patience at the top.

A successful company gets a bit big for its britches and expects the audience to stump up again for a half-concocted expansion/repackage, midway through the current hardware cycle, off of brand recognition and awkward lurches into new technology the hardware can barely manage.

Sounds familiar, alright.


http://www.youtube.com/watch?v=HMnlfPvd5AI

It’s an adorable ad for Sony Xperia smartphones, with director Wes (Royal Tenenbaums, Fantastic Mr Fox) Anderson shamelessly (and pretty effectively) exploiting the squee.

Anderson has a bit of form in this area, having teamed up with Brad Pitt back in 2008 for this Jacques Tati inspired mobile phone ad.

worldsbestever

httpv://www.youtube.com/watch?v=tcSCUU4Fg9k

Anonymous has this week apparently declared war on Sony, after the corporation filed a lawsuit against George Hotz, aka geohot – the guy who hacked the iPhone and PlayStation 3. The hacker collective DDoS’d both the Sony and PlayStation websites yesterday, taking both down (temporarily) and causing myriad connection issues on the PlayStation Network.

Is no-one safe? Won’t somebody think of the children? Why didn’t we get an XBox, etc.

A sample of the PSgamer buzz so far:

Sony Enlists DDoS Defense Firm To Combat Hackers (Playstation Lifestyle)

Pay No Attention To Anonymous (Gamr Connect)

via

Well that’s the end of that. After 31 years, Sony has finally decommissioned the Cassette Walkman. The final batch was shipped in Japan last April and when the last one sells, it’s lights out for the legend.

And that’s not all. They’ve also ankled the floppy disk.

What are we going to listen to 1980s mixtapes and save tiny quantities of data on now?