Lee Hardcastle’s unleashes an ass-kicking claymation cat against the forces of hell in this carnage-laden promo for the new DOOM Eternal multiplayer game.
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A nostalgic compilation by
Swarki of the start-up screens and sounds of various gaming consoles from 1977 to the present day.
Another scrolling size comparison from
Metaball Studios – this time, buildings and superstructures from TV, games and film.
Can You Imagine?
A nifty 3D effect created by game developer
Matt Stark wherein pictures taken by a Polaroid Instamatic become portals to new environments.
Expect to see it incorporated in future games.
Just in time for Christmas (in case you missed
the news) here’s just the thing to pummel those tryptophan-addled braincells into submission – Hasbro’s long-haul version of the perennial boardgame – the number of properties is up to 66, the number of dice is down to one.
Chess sets designed by architects
Chris Prosser and Ian Flood.
Careful now, you’ll have someone’s Dubai out with that last one.
Animated by Remus & Kiki and narrated by Adrian Dannatt, Alex Gendler’s Ted-Ed lesson explores the origins of a game dating back to 7th century India.
Maybe ever earlier. I’d have to check, mate.
Central Perk LEGO too mainstream for you?
How about a Jean-Michel Basquiat themed UNO set? A collectible 112-card collaboration between Mattel and global artists’ agency Artestar available online from Macy’s (but only shipping to addresses in the US).
Destined for the resale market at multiples of the RRP.
A Rubik’s Cube solving robot built by MIT mechanical engineering student Ben Katz and electrical engineering student Jared Di Carlo of MIT.
Don’t blink as the machine solves the puzzle in a world record beating 0.38 seconds: first in real time, then at 0.25x speed, in case you missed it, then 0.003x speed, in case you missed that.
A pixel art short by animator Lumpy Touch that reimagines Jim Davis’ lasagne-fixated feline as 32-bit nightmare fuel in some survival horror game on the Game Boy Advance.