Tag Archives: crowd


Behold the bewilderingly overpopulated, open world, first person, memory-gobbling RPGs of Brilliant Game Studios.

In The Ultimate Battle Simulator (top) players pit vast armies against one another. Above, 300 Jedi knights versus 60,000 medieval foot soldiers. Or if you prefer, a pitched battle between 20,000 Jedi and 20,000 Darth Mauls.

The Black Masses is a far darker and bloodier journey into crowd simulation, as evidenced above (warning: unremitting gore) by a sequence wherein 10,000 zombies are dismembered by a giant blender.

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A brief taste of an experimental open-world environment called ‘Emergence’, currently under construction by UK design studio Universal Everything.

In this bizarre, mesmeric and unnerving space, a glowing yellow character controlled by the user is surrounded by swarms of anonymous people who react to the character’s movement. To wit:

…the primal feeling of maintaining your individual identity whilst being part of a crowd. As you immerse yourself in a crowd of thousands, shafts of light beckon you closer. As you touch the light, the environment – its atmosphere, its gravity and the choreography of the crowd – transform in powerful ways, continually challenging your perception.

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London-based illustrator and animator Andrew Khosravani sez of his rather adorable short:

The denizens of Crowded amble through their ever-expanding habitat seemingly oblivious to their mutating landscape – while the voyeur sits back and inhales the swarming scenery. The convivial tone veils the dystopian message of the narrative. Cranes, trains and automobiles instil a sense of constant industry – as the populous swells upwards, outwards, downwards and inwards – contorting and adapting – forcing the inhabitants to recast themselves.

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