Lit from below and wreathed in fumes from smoke machines, the installation – created for the LLUÈRNIA festival of light and fire by David Oliva of SP25 Arquitectura and Anna Juncà of Atelier 4 – takes its cue from the dormant volcanos that surround the town.
Long exposure photography by Daniel Mercadante on the beaches and forests of Connecticut and also Guatemala (pix 3,4) where he and his wife Katina invited local kids to choose the locations.
The trails (inspired in part by the Mario Kart pathways of his gaming youth) are created by the simple but effective method of Daniel running around trailing a lighting rig.
…hundreds of structured light scans to capture the volumetric position of every pixel being projected by each of the three projectors. The pair then used SketchUp to predict the reflected pixel positions.
A lamp designed by Leslie Nooteboom that projects animated patches of light on walls – mimicking the appearance of what the Japanese call komorebi (patches of sunlight reflected off water or filtering though leaves).
The idea is to add soothing ambience to high rise spaces usually denied such simple pleasures.