German educational design studio Kurzgesagt explores the many, many obstacles in the way of a functioning human base on the Red Planet. Lethal radiation, minimal energy sources, pesky dust clouds. Those kinds of things. To wit:
Humans love to explore. Strangely enough even horrible places – like Mars. Let’s see how building a Mars base could work and how insanely nerve-wracking exactly it would be.
Samorost 3 – an immersive game App recently released by Prague based Amanita Design (creators of the award winning Mechinarium). Surreal, non verbal, heavily reliant on symbolism, sound design and intuition, the game is like an interactive artwork where players progress through the ecosystems of nine planets by solving increasingly difficult puzzles.