Tag Archives: graphics

p02l_the_daily_prophetundesirable_0 quidditch_premium_01_0 p33s_mudbloods_pamphlet_0thequibbler_premium_01_0 p27l_proclamation_31_0 p100l_bellatrix_lestrange_wanted_poster_0Some of the graphic work done for film adaptations of JK Rowling’s Harry Potter novels by Miraphora Mina and Eduardo Lima.

Hundreds of seen and unseen props from the Harry Potter series, including packaging for potions and poisons, newspapers, magazines, adverts, posters and letters are on display at Soho’s Coningsby Gallery this month.



A highlight of the 2013 Ubisoft Conference was this gameplay demo of upcoming third person RPG from the seemingly inexhaustible Tom Clancy universe: The Division for XBox One and PS4.

A multi-adaptive quest through a dystopian landscape with massive attention to even the tiniest detail, the game will feature a companion app for mobiles, allowing players to control a drone to assess enemy positions.

And occasionally call for pizza.

Ubisoft Reveals Next Gen Online Shooter – The Division (co-optimus)



Australian software company Euclideon claims to have made a nonsense of the polygon count limitations of game graphic engines, showcasing ‘atomic’ levels of detail in this tech demo (which racked up over 1.2 million YouTube hits in the last few days).

Or is it all just a big old scam?

Either way, you gotta love Euclideon CEO Bruce Robert Dell’s voiceover. No, not love. What’s the word? Despise.

 Euclideon’s “Unlimited Detail” Atoms – The Death of Polygons(WhatCulture!)