Tag Archives: design

Wired invites four sound designers to explore the psychoacoustics of vintage video games. To wit:

As the games got more complex, so did the audio, and the theories behind it. A loop, or short, repeated section of audio, acts as a recurring cue. Dissonant sounds communicate failure, while consonant ones—think of the sympathetic vibrations of Super Mario Bros.—encourage players to continue. The tones can even mimic human sounds—a modulating synthesizer approximates laughter, like the “wawawawawa” in Duck Hunt.

boingboing

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Josh Begley’s compilation of every cover of the New York Times since 1852 (the paper actually started publication in 1851 but there are still 50,000 pages here) in under a minute.

First news photo (Glenn Curtis’s flight from Albany to NYC, May 30, 1910); first use of 96pt type (Moon Landing, Jul 21, 1969) and the first colour photo (Oct 16, 1997).

kottke