Tag Archives: sound

An extraordinary persistence of vision installation by Russian art collective TUNDRA which sez of it:

Row is a modular and scalable array of screens that can form lines of various length of any desired shape. Translating raw visuals driven by generative sound, the content itself is being echoed with a slight delay which creates various moving patterns that highlight and reflect the spatial characteristics of where it is installed.

Fair enough.

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Wired invites four sound designers to explore the psychoacoustics of vintage video games. To wit:

As the games got more complex, so did the audio, and the theories behind it. A loop, or short, repeated section of audio, acts as a recurring cue. Dissonant sounds communicate failure, while consonant ones—think of the sympathetic vibrations of Super Mario Bros.—encourage players to continue. The tones can even mimic human sounds—a modulating synthesizer approximates laughter, like the “wawawawawa” in Duck Hunt.

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