Tag Archives: projection

Sila Sveta’s original award-winning art/dance piece and its even more ambitious sequel, showing the progression from small projection-mapped set to extensive digital stage.

Stick around for behind the scenes footage at the end.

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‘Projection Wall’ by Japanese artist Rintaro Hara – an installation that invites visitors to raise a rope grid from a soapy trough into the path of eight motorised fans with a set of pulleys, generating prismatic bubble sculptures.

Who’d say no to that?

A similar work in 1998 by the same artist entitled ‘Soap Opera’ was inspired by the watery aliens in James Cameron’s The Abyss.

colossal

An installation by Japanese creative collective teamLab, to wit: a projected environment of swirling particles that reacts to the motion of visitors in a ‘mirror room’ at the National Gallery of Victoria in Melbourne.

In the absence of visitors, the room reverts to darkness.

colossal

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Scenes from the eighth annual Vivid Sydney festival featuring over 90 site specific light projections from Sydney Opera House to Taronga Zoo and the Royal Botanic Garden.

The displays, created by 150 international artists, continue until June 18th.

mymodernmet

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Tapis Magiques (2014) by French artist Miguel Chevalier is an interactive light display projected on the floor of the former Sacré Coeur church in Casablanca, Morocco, set to the underwater music of Michel Redolfi.

As viewers move around the ever changing pixelated  display, the projection patterns (based on biological forms, Islamic art and Moroccan carpet designs) curve around them.

designboom

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An excerpt (and behind the scenes feature) from Urban Tale – a combination of projection mapping, acrobatics and dance by Italian ‘vertical performance’ team Cafelulé – last May at the 86 meter tall bell tower of Modena cathedral.

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The IllumiRoom: a proof-of-concept system from Microsoft Research which, sez a boffin:

…uses a Kinect for Windows camera and a projector to blur the lines between on-screen content and the environment we live in allowing us to combine our virtual and physical worlds. For example, our system can change the appearance of the room, induce apparent motion, extend the field of view, and enable entirely new game experiences. Our system uses the appearance and the geometry of the room (captured by Kinect) to adapt the projected visuals in real-time without any need to custom pre-process the graphics. What you see in the videos below has been captured live and is not the result of any special effects added in post production.

awesomer